

Put it this way, Bethesda tell you not to do it at all, as far as I know. It's REALLY not recommended to uninstall mods and keep playing the same saves - there are supposedly ways to do it, and people who *really* know what they are doing seem to manage it, but it appears to be a somewhat complex process and there's still no guarantee that it will work.

If you're not, go back to the earlier save, or start a new game if you prefer. Basically, especially with big mods that affect a lot of stuff (especially scripts, tbh I don't really know what kinds of mods have scripts or not but I'm guessing this does because it needs to tell the game to put certain types of armour on certain types of enemies/allies) make (and back up) a save before you install the mod, test it out, and only leave it in if you're happy. Live with the mod until you start a new character. Note, that it is not a definite solution and your saves might still hold some data from Immersive Armors. If weird stuff happens, then download and run Save game script cleaner. If characters are not wearing any IA content and you did not CTD, then you might have succeeded. If it loads, then reload it and overwrite it with a new save. If it does not load, then try loading it trough your Save 1 or quasmoke room. (Whiterun Hall of the Dead comes to mind.) Find a safe cell, a place without Immersive Armors content around. Immersive Armors is a fine mod and I don't know why anyone would like to get rid of it.īut, if it really is your choise, then try the following.ĭiscard all your Immersive Armors stuff that you or your followers might be carrying. The data of them is stored in your game files and might pop up in later stages of the game - or cause a conflict with some other mod. Just add this plugin, and everything is set correctly out of the box.Īll armors still exist in the game and can be spawned using commands or AddItemMenu, but both crafting and leveled lists are disabled from the start, so there is no way to obtain them in normal ways.Īdditionally disabled guard helmet variations, this is my personal preference because I'm using Guards Armor Replacer.Pulling mods from the game is always a bad choise. This way there is no need to mess with pretty big MCM menu every time you start a new game. This plugin for Immersive Armors automatically disables armors which no longer, in my opinion, meet modern quality standards. So I decided to simplify configuration process. This is the reason why some people decided to remove the mod. Immersive Armors is still awesome mod, but with all due respect to the authors, certain armors did not age well.
